Sony, Nintendo, Amazon, Electronic Arts, NVIDIA and Microsoft; each of these companies must look to the future of gaming in the cloud, and change the way that games are played, distributed, sold and owned.
Google’s Stadia project launched in November 2019, and, while the hype behind it was reaching a fever pitch, the actual launch was something of a damp squib. A catalogue of issues, mostly due to latency issues, meant the company’s first foray into gaming in the cloud didn’t quite rock the boat as the Google team had hoped.
Not that the Stadia is a bad idea, on paper it’s great. Create a device that’s capable of delivering games as a service that can be played on any medium, be that a PC, tablet, phone or even just…